Artist Help:Programming: Difference between revisions

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[[Artist Help: Editing Objects | Editing Objects ]]
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[[Artist Help: Show Programming | Show Programming ]]
 
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Revision as of 13:13, 14 May 2024

Programming is essentially about creating cues, which are the objects activated in order to play back a show. A simple cue would typically access the Parameters of a Fixture directly. More complex cues will access Scenes, Fixture Chases and Effects. Still more complex the cues may be outputting MIDI, serial and other System Commands.

All of these objects obey various rules depending on the type of parameter and object. Data Flow diagrammatically illustrates how data moves through the system.

This section presents a series of practical articles that together aim to provide a tutorial of system programming.

It is assumed that you have already created a workspace and have installed your fixture. See New Workspace.

Best Practice

Simple Cue

Set Parameters Function

Mirror Chase

Cue with an Effect

Cue with a Chase

Movement sub-scene

Using sub-scenes

Editing Objects

Show Programming

Snippets