Artist Help:Workspace Scenes: Difference between revisions

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(Created page with "Scenes are, essentially, programming building blocks for use in constructing cues. They can provide fixture movement or special sequencing for fixture parameters that are not provided by chases or effects. Equally a scene can be static (no stepping) to provide a set of preset levels to be used time and again in cues. Scenes can be accessed within other scenes or from within cues. They are not intended to accessed directly during playback of a show . Instead they should b...")
 
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The side bar buttons will be red if a scene has been activated manually. It will be blue if a scene is being accessed as a sub-scene by another scene or a cue.
The sidebar buttons will be red if a scene has been activated manually. It will be blue if a scene is being accessed as a sub-scene by another scene or a cue.


=== The Group bar ===
=== The Group bar ===
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The bar at the top of the view contains a combo box which is used to select the scene group.
The bar at the top of the view contains a combo box which is used to select the scene group.


This bar will display a red asterisk if the contents of the view are added to or altered in anyway indicating that the file must be saved if the changes are to be retained.
This bar will display a red asterisk if the contents of the view are added to or altered in any way indicating that the file must be saved if the changes are to be retained.
 
{| class="wikitable"
|+ Caption text
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| [[Artist Help:Scene Group Properties|Scene Group Properties]]|| Example
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| [[Artist Help:Creating Scenes|Creating Scenes]] || Example
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| [[Artist Help:Editing Scenes|Editing Scenes]] || Example
|-
| [[Artist Help:Accessed By|Accessed By]] || Example
|-
| [[Artist Help:Adding Scene/Cue|Adding Scene/Cue]] || Example
|}

Revision as of 14:21, 15 May 2024

Scenes are, essentially, programming building blocks for use in constructing cues. They can provide fixture movement or special sequencing for fixture parameters that are not provided by chases or effects. Equally a scene can be static (no stepping) to provide a set of preset levels to be used time and again in cues. Scenes can be accessed within other scenes or from within cues. They are not intended to accessed directly during playback of a show . Instead they should be accessed from within cues.

Scenes are contained within groups for ease of navigation. The following are the columns in the list,


Caption text
Scene the name and the icon of the scene. There are different icons for static and sequential scenes.
Level shows the scene's master level
F. Control displays the scene's master fader function
Count the number of times the chase will run
Rate an active scene's rate
Type an active scene's ramp

Scenes are activated by the Side bar buttons to the left of the scene icon. By default activating a scene will not affect scenes others within the same group. This behaviour can be altered from Main menu/Group.

Caption text
Latch the activate button acts as an independent on/off buttons
Interlock activating any scene, deactivates any previously activated scene

The sidebar buttons will be red if a scene has been activated manually. It will be blue if a scene is being accessed as a sub-scene by another scene or a cue.

The Group bar

The bar at the top of the view contains a combo box which is used to select the scene group.

This bar will display a red asterisk if the contents of the view are added to or altered in any way indicating that the file must be saved if the changes are to be retained.

Caption text
Scene Group Properties Example
Creating Scenes Example
Editing Scenes Example
Accessed By Example
Adding Scene/Cue Example