Artist Help:Programming: Difference between revisions

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(Created page with "Programming is essentially about creating cues, which are the objects activated in order to play back a show. A simple cue would typically access the Parameters of a Fixture directly. More complex cues will access Scenes, Fixture Chases and Effects. Still more complex the cues may be outputting MIDI, serial and other System Commands. All of these objects obey various rules depending on the type of parameter and object. Data Flow diagrammatically illustrates how data mov...")
 
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It is assumed that you have already created a workspace and have installed your fixture. See New Workspace.
It is assumed that you have already created a workspace and have installed your fixture. See New Workspace.


[[Artist Help: Best Practice | Best Practice ]]
{| class="wikitable"
 
|+ Programming Articles
[[Artist Help: Simple Cue | Simple Cue ]]
|-
 
| [[Artist Help: Best Practice | Best Practice ]]|| Suggests of how best to program using Artist
[[Artist Help: Set Parameters Function| Set Parameters Function]]
|-
 
| [[Artist Help: Simple Cue | Simple Cue ]]|| Create a simple lighting cue
[[Artist Help: Best Practice | Best Practice ]]
|-
 
| [[Artist Help: Set Parameters Function| Editing Cues]]|| Editing Cues in Artist
[[Artist Help: Cue with a Chase | Cue with a Chase ]]
|-
 
| [[Artist Help: Mirror Chase | Mirror Chase ]]|| Mirror fixture chase
[[Artist Help: Movement sub-scene | Movement sub-scene ]]
|-
 
| [[Artist Help: Cue with an Effect | Cue with an Effect ]]|| A simple cue with an added effect
[[Artist Help: Using sub-scenes | Using sub-scenes ]]
|-
 
| [[Artist Help: Cue with a Chase | Cue with a Chase ]]|| A simple Cue with a Chases
[[Artist Help: Editing Objects | Editing Objects ]]
|-
 
| [[Artist Help: Movement sub-scene | Movement sub-scene ]]|| A scene with movement steps
[[Artist Help: Show Robot | Show Robot ]]
|-
| [[Artist Help: Using sub-scenes | Using sub-scenes ]]|| How to use sub-scenes
|-
| [[Artist Help: Editing Objects | Editing Objects ]]|| Editing tools
|-
| [[Artist Help: Show Programming | Show Programming ]]|| Example show programming
|-
| [[Artist Help: Snippets | Snippets ]]|| Common procedures
|}

Latest revision as of 13:22, 14 May 2024

Programming is essentially about creating cues, which are the objects activated in order to play back a show. A simple cue would typically access the Parameters of a Fixture directly. More complex cues will access Scenes, Fixture Chases and Effects. Still more complex the cues may be outputting MIDI, serial and other System Commands.

All of these objects obey various rules depending on the type of parameter and object. Data Flow diagrammatically illustrates how data moves through the system.

This section presents a series of practical articles that together aim to provide a tutorial of system programming.

It is assumed that you have already created a workspace and have installed your fixture. See New Workspace.

Programming Articles
Best Practice Suggests of how best to program using Artist
Simple Cue Create a simple lighting cue
Editing Cues Editing Cues in Artist
Mirror Chase Mirror fixture chase
Cue with an Effect A simple cue with an added effect
Cue with a Chase A simple Cue with a Chases
Movement sub-scene A scene with movement steps
Using sub-scenes How to use sub-scenes
Editing Objects Editing tools
Show Programming Example show programming
Snippets Common procedures