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Artist Help:Transfer Workspace
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Because Artist will run unregistered on any computer it is possible to do setting up and basic programming on a laptop, for example, and later transfer the workspace files to the target computer. === Installing Fixtures === Set up the number of Universe you require in Input Output Patch. You need not connect them to actual interfaces devices at this stage. These will be virtual universes. You can install your fixtures in the usual way using the virtual DMX lines and view them in the Fixture view. === Creating Cue Lists === You can add your cue lists in the way you want them and start adding the cues you require. You simply save blank cues to which you can add data when you get to the venue. === Creating a Patch === Another time saving procedure is to create your patch file for MIDI keyboard or any other connected device. Make sure you note the file name you use to save it. === Saving the Workspace === Select 'File/Save All' function to save all files. Select 'File/Backup Workspace files', enter a new archive file name and folder and clicking on 'Open'. This will then create the archive file (zip) and save all your workspace file to it. Transfer this file to any removable storage medium you have (floppy, CD, memory stick etc.). === Loading the Workspace === Load the removable media on the target computer. From Windows Start select 'Programs/ShowCAD Artist/Restore Workspace'. This requests an archive file to open. Point it to the archive file on your removable media and click 'Open'. This will run the Restore Workspace utility. Select the workspace from the list and click 'Restore'. Note the workspace name and its location when the utility completes. Run Artist and select 'File/Load/Workspace' Select the transferred workspace. === Connecting the Universes === At this point the transferred workspace is loaded, however, the universes are still virtual and must be connected to the installed interfaces on the target computer. Open the Input Output Patch branch in the Resource Navigator. Right-click on each universe and select Properties. Select the Interface Type, Node and Universe of the target interface.
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