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Artist Help:Programming
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Programming is essentially about creating cues, which are the objects activated in order to play back a show. A simple cue would typically access the Parameters of a Fixture directly. More complex cues will access Scenes, Fixture Chases and Effects. Still more complex the cues may be outputting MIDI, serial and other System Commands. All of these objects obey various rules depending on the type of parameter and object. Data Flow diagrammatically illustrates how data moves through the system. This section presents a series of practical articles that together aim to provide a tutorial of system programming. It is assumed that you have already created a workspace and have installed your fixture. See New Workspace. {| class="wikitable" |+ Programming Articles |- | [[Artist Help: Best Practice | Best Practice ]]|| Suggests of how best to program using Artist |- | [[Artist Help: Simple Cue | Simple Cue ]]|| Create a simple lighting cue |- | [[Artist Help: Set Parameters Function| Editing Cues]]|| Editing Cues in Artist |- | [[Artist Help: Mirror Chase | Mirror Chase ]]|| Mirror fixture chase |- | [[Artist Help: Cue with an Effect | Cue with an Effect ]]|| A simple cue with an added effect |- | [[Artist Help: Cue with a Chase | Cue with a Chase ]]|| A simple Cue with a Chases |- | [[Artist Help: Movement sub-scene | Movement sub-scene ]]|| A scene with movement steps |- | [[Artist Help: Using sub-scenes | Using sub-scenes ]]|| How to use sub-scenes |- | [[Artist Help: Editing Objects | Editing Objects ]]|| Editing tools |- | [[Artist Help: Show Programming | Show Programming ]]|| Example show programming |- | [[Artist Help: Snippets | Snippets ]]|| Common procedures |}
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