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Artist Help:Fixture Control Chases
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[[File:Ah4.png|600px|frameless|none]] The parameters of the fixtures contained within a group can be made to chase. If you have for example, a group of 8 scans, you can make the dimmers chase in various patterns. You can have more than one chase running in each fixture group, so you could also have a chase on the tilt, the pan and the dimmer. === The Parameter List === The list displays the parameters in the currently active fixture group. {| class="wikitable" |+ Parameter List |- | On || Click once on this column to select a chase to the Slider controls and to activate it. This column displays a Red light if the user has activated a chase or a blue light if a chase is accessed by a cue or scene. |- | Parameter || this is the parameter name as defined in the fixture. |- | Ramp || select the shape of the fade in and out slopes. Click twice to open the options list box. |- | Trigger || select the trigger source for the chase stepping. Click twice to open the options list box. See Triggers. |- | Direction || select the direction of the chase. Click twice to open the options list box. |- | Pattern || select the fixture chase pattern. Click twice to open the chase pattern dialog. |} {| class="wikitable" |+ Chase Pattern Dialog |- | Chase Pattern|| {| class="wikitable" |- | Chase || Standard chase pattern. The number of chasing channels is set by the 'Injector'. |- | Cascade || A build-up and knock-down pattern. |- | Unison || All channels pulse on and off in unison. |- | Alternate || A flip-flop pattern. |- | Dark chase || Inverse of ''Chase''. The injector sets the number of dark channels. |- | Block || A block chase sets an entire row of a matrix in turn. If the 'Matrix' is set to 1 X n then the channels will simply remain on. |- | In and Out || Two chases opposing chase running towards one another. The number of chasing channels in each direction is set by the 'Injector'. |} |- | Injector || specify the injection number. An injector of 1 would produce a normal chase, 2 would make a two-channel chase etc. |} === Matrix === The matrix combo box allows you to define the array that the selected chase pattern is applied to. For example, a 2 x 4 matrix with a chase running will consist of two 4-channel chases. The Flip function rotates the matrix through 90º. === Slider Controls === {| class="wikitable" |+ Slider Controls |- | Fader || this adjust the level sent to the fixture parameters. |- | Rate || See Rate and BPM Control. |- | Count || the number of times the last fixture in the group is output before the scene automatically deactivates. Zero means continuous. |} === Soft Start === If this button is checked then the chase starts with the first step at a zero level and fades in. If it is not, the first step snaps in. === Masking Fixtures === You can exclude a fixture from an active chase by right-clicking on it in the Fixtures view and selecting Chase Mask or by holding the Control key while clicking on it. === Editing chase parameters within a Scene/Cue === When a scene or cue is accessing a chase, open the chase dialog and click the find button until the chase whose parameters are to be altered is displayed. It will appear in the 'On' column as 'Sub'. Select the row and then adjust the parameters as required. To store the changes click 'Store >>" which will save the changes to the cue or scene whose name appears in the adjacent text box.
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