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Artist Help:Fade Attributes
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The way that a parameter behaves in response to a cue or scene is determined by its default fade attribute which can be altered by right-clicking on the link and selecting Fade Attribute. You can select multiple links in order to change them simultaneously. === Parameter and Scene Attributes === {| class="wikitable" |+ Fade Attributes |- | Linear || the link fades the output element in a linear and dipless manner. |- | Non-Return to Zero || same as Dipless except the output does not return to zero. |- | Snap at start of fade in || the link snaps the output to the required level at the beginning of a fade. |- | Snap at top of fade in || the link snaps the output to the required level at the end of a fade. |- | Snap on both || not defined. |} A link is given one of the above values when stored in a cue. See the information on parameter or scene to understand the default values assigned. {| class="wikitable" |+ Embedded System Command Attributes |- | Command at start of fade in || the command will be trigger when the parent cue or step is activated. |- | Command at top of fade in || the command will trigger when the parent cue or step fade in completes. |- | Command at start of fade out || the command will be triggered as the parent cue or step fade out starts. |- | Command at bottom of fade out || the command will be triggered when the parent cue or step deactivates. |} === Default Parameter Fade Attributes === This table shows the default fade attributes set when you save a cue or scene. {| class="wikitable" |+ Control Types |- ! Parameter !! Attribute |- | Dimmer || Linear |- | Mirror || NRZ |- | Yoke || NRZ |- | Color || Select Snap at Start |- | Gobo || Select Snap at Start |- | Color Mix || Linear |- | Shutter || Snap at Start |- | Effect || Snap at Start |- | Focus || Linear |- | Rotate || Linear |- | Iris || Linear |- | Function || Snap at Start |} === Scene Fade Attributes === The default fade attribute can be change so that each time a scene is used in a cue the altered attribute will be used.
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